
if (SERVER) then

	SWEP.HoldType			= "smg"
	SWEP.Weight				= 5
	SWEP.AutoSwitchTo		= false
	SWEP.AutoSwitchFrom		= false
	
	AddCSLuaFile( "shared.lua" )
	function SWEP:Deploy()
		self.Owner:DrawViewModel( false )
	end
	
end

if ( CLIENT ) then

	SWEP.DrawAmmo			= false
	SWEP.DrawCrosshair		= true
	
	SWEP.ViewModelFlip		= false
	SWEP.CSMuzzleFlashes	= true

	SWEP.PrintName			= "Base_VW"			

	SWEP.Slot				= 2
	SWEP.SlotPos			= 2
	SWEP.ViewModelFOV		= 70
	SWEP.IconLetter			= "x"
	
	surface.CreateFont("csd", ScreenScale(30), 500, true, true, "CSKillIcons")
	surface.CreateFont("csd", ScreenScale(60), 500, true, true, "CSSelectIcons")
	//killicon.AddFont( "weapon_ts_base", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )

end

SWEP.Author			= "Rambo_6"
SWEP.Contact		= ""
SWEP.Purpose		= ""
SWEP.Instructions	= ""

SWEP.Spawnable			= false
SWEP.AdminSpawnable		= false

SWEP.Primary.Sound			= Sound("Weapon_aug.Single")
SWEP.Primary.Recoil			= 1
SWEP.Primary.Damage			= 1
SWEP.Primary.NumShots		= 1
SWEP.Primary.Cone			= 0.2
SWEP.Primary.Delay			= 0.2

SWEP.Primary.ClipSize		= -1
SWEP.Primary.DefaultClip	= -1
SWEP.Primary.Automatic		= false
SWEP.Primary.Ammo			= "none"

SWEP.Secondary.ClipSize		= -1
SWEP.Secondary.DefaultClip	= -1
SWEP.Secondary.Automatic	= false
SWEP.Secondary.Ammo			= "none"
 
 /*---------------------------------------------------------
   Name: SWEP:Init( )
   Desc: Pull out your gun
---------------------------------------------------------*/
function SWEP:Initialize()
	if ( SERVER ) then
		self:SetWeaponHoldType( self.HoldType )
	end
end

/*---------------------------------------------------------
   Name: SWEP:PrimaryAttack( )
   Desc: +attack1 has been pressed
---------------------------------------------------------*/
function SWEP:PrimaryAttack()
	
end

function SWEP:Reload()
	
end

/*---------------------------------------------------------
   Name: SWEP:Think( )
   Desc: Called every frame
---------------------------------------------------------*/
function SWEP:Think()
end

/*---------------------------------------------------------
   Name: SWEP:Holster( weapon_to_swap_to )
   Desc: Weapon wants to holster
   RetV: Return true to allow the weapon to holster
---------------------------------------------------------*/
function SWEP:Holster( wep )
	return true
end
